![]() ![]() You probably want to modify this script for your own use case and check your current savefile by uncommenting the print command beforehand. This only works if there is already some items in the exploits array, as it also includes a separator comma. After that, it is pretty simple.Įxecuted the script below, to have my save file edited. You need to understand the game logic how it saves and loads the game state. You actually have to modify the savefile to have this achievement inserted into your completed exploit list. Clicking on this menu item, I've got exploit.ĮditSaveFile: "by editing your save file." I could launch the game afterwards and the Dev menu was available at the bottom of the side navigation bar. Note that somehow the node_modules directory was not populated properly, so I had to copy the modules from the backup manually. I've made a backup of this folder, and replaced it with my local built development edition. Note that to go inside an Application Bundle, you have to right click it and "Show Package Contents". I'm using the Steam version on Mac, so in my case the actual application was available at ~/Library/Application Support/Steam/steamapps/common/Bitburner/bitburner.app/Contents/Resources/app. ![]() ![]() The development version is now built under. I had to git clone the whole project and create a development build from scratch then replace my original game with my local build. YoureNotMeantToAccessThis: "by accessing the dev menu." ![]()
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